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Best ranger rogue fighter build reddit

Best ranger rogue fighter build reddit. If I start from scratch I may replace the ranger with a full caster, but the ranger was one of my most helpful characters so I am not sure. Ranger - Dark and Darker Ranger Guide Fighter-Rogue is a very strong combo across multiple different strategies. For the melee rogue, the best fighter subclass by far is battle master because of its riposte maneuver. 5 Ranger - Gloomstalker 4 rogue - Assassin 3 Fighter - Champion. With the resistance to fall dmg and 2 bonus As for this level distribution reason, rangers get an extra attack at level 5. If you want to stay a dual wield melee build then thief rogue 4/shadow monk 8 would be nice. Go either Battle Master or Rune Knight (Cloud/Stone), depending on how I want to roleplay. It has very high sustained damage because of Slashing Flourish, and it's got a large number of spells it can fall back on if needed. Being able to move twice as far, move-hide or withdraw-move makes me feel like a superhero pretty much every encounter. My current character who had a brush with a basilisk and two failed con saves and a Fighting style: Two-weapon fighting. 2. Note that Ranged combat kind of Sucks in NWN1, and you want to make a serious go of it, you should consider Arcane Archer Prestige class. Reply. The Rogue never really blows any of the other builds out of the water in terms of straight-up damage. 3 Rogue for assassinate. Race: Human: Easiest to multiclass, extra feat, and extra skill point/level. Strength-based GloomstalkerX/Thief3 is the classic build. But the general idea is that you'll have. Take Battlemaster for your Fighter subclass and superior technique for your fighting style. Had fun with a warlock on my first playthrough but I want to take advantage of the incredibly complex world of multiclassing by doing a Rogue/Fighter combined with a strategically chosen 3rd class (possibly adding in Ranger) where the overall focus of the build would be stealth/high crit archery but still can have decent melee to mix combat during the playthrough. When your ready check Nexus for mods. Ranger has 5 very good levels for focusing on ranged weapon attacks as you can pick up Archery, Sharpshooter, and Extra Attack, as well as getting a reasonable spell list and lots of good options for subclass features, but if you want to continue prioritizing ranged weapon attacks then 3 Rogue (Thief) and 3 Fighter (Battle Master) give you some really strong ways forward there, taking another Or the pretty well known at this point, big damage multiclass build of some fighter, assassin rogue, and gloomstalker ranger. The reason for Fighter is Action Surge. Yup. Fighter - Dark and Darker Fighter Guide - StudioLoot. 8 Fighter/ 4 Ranger will get you 4 ASI + Hunters Mark and a Ranger Conclave. After seeing the other players choose a Polearm Fighter, a Conquest Paladin, a Beast Master Ranger, and a Firbolg Druid/Cleric, I decided to play a Half-Elf Rogue Scout named Mirrah who has grown up in Barovia as a hunter. You want at minimum 5 levels in either Ranger or Fighter so you get the Extra Attack. Now try Swords Bard with 3 Rogue/Thief. Thief 4 and Gloomstalker 5 is a very solid core build. If you want to go pure ranged style consider Rogue 8 Gloom Stalker 4, with three feats/ability improvements. For instance, Fighter gets their third attack, Paladins get Improved Divine Smite. I'm thinking of building her as a rogue/BM fighter multiclass, using BM maneuvers to put the people she fights at disadvantage so she or her allies can stab 'em while they're down. Because of its ability to use spells and spells are good. Ranger is not a great fit for Arcane Archer. If your Ranger build stacks DEX and doesn't have enough WIS you're not really playing a Ranger (IMO). You can fill the last 3 levels with any mix of ranger, thief, or fighter 2. Definitely start with Rogue. You could probably get by with a dexterous ranger with sleight of hand proficiency just due to those 2 bonuses. I'd appreciate opinions. Ranged Fighters are the best single-classed martial builds in the game: By utilizing the Crossbow Expert and Sharpshooter feats, they offer excellent nova and sustained damage, while having the ability to apply said damage more reliably than any other martial character. After 5 we would need to take 2 pretty mediocre levels to get the second feat and that's not worth it. At minimum 3 levels of thief rogue gets you a 2nd bonus action. Ab I'd attack bonus and that is chance of hitting. ETA: You could also do. I would just cut yourself ranger at level 9 and go all rogue from there if you plan to stay ranged. STR, if you don’t care about sneaking or ranged attacks. I am currently doing a mostly blind (for Act 2 onwards) tactician playthrough with a pure thief rogue, currently in Act 2 level 6. If you ask me fighter 4, ranger 5 rogue 3 is a better option, or any combinations of the three classess with the 3, 4 and 5 levels. The Build: *Levels in no particular order, but 1st level in rogue for the additional proficiencies*. ago. Use Giant's Elixirs for the strength and Hunter's Mark. A champion with elven accuracy crits 27. Custom lineage 8 str, 15 dex, 15 con, 15 wis (+2), 8 int, 8 cha 2 free feats of crusher (+1 con) and resilient dex. Equip per-attack damage riders like the acid ring/radiant ring. Level 1: Rogue (1) -> Make sure to take proficiency in Stealth. Hey all, many are new to DnD thanks to BG3, and may have some questions regarding this notorious combination. The Infamous Gloomstalker/Assassin build! Hopefully helpful! Character Build. Second wind, Defence (+1 AC), Action surge, Crits on 19 & 20s. 1. For the Ranger levels, you want Archery Fighting Style at 2nd level. Build Advice: Ranger (Gloom Stalker) / Rogue (Assassin) 5th Edition. NOTE: Hunter's mark are usually very good, but you want that ensnaring strike to be your bread and butter. Level 2: Ranger (1) -> Sanctified Stalker and Beast Tamer The rest have said some good options with drakewarden, gloomstalker, and horizon walker so just another option. Fighter will get you to the strong combat place faster (20 dex, archery, sharpshooter feat, battle master stuff to do at range). I am running the Titanstring bow with club of Hill Giant strength, and gloves of archery. I have a Ranger 5 / Rogue 5 that I'm planning on taking maybe 3 levels of Fighter in at some point. Do keep in mind that rangers need to wear light armor (studded, hide, leather, padded etc) to get the two weapon I'd recommend Ranger 1-5 (gloomstalker, sharpshooter), then Rogue 1-4 (Thief, dex +2), then Fighter 1-3 (Champion or battlemaster depending on if you want crit chance or superiority dice). Because you're not dependent on raw stat for damage you can pick up Dual-Wielding for the better 1-handers. Then try battle master with sharpshooter. We start at level 3 and have rolled for stats. You can do 4 attacks per turn or 3 attacks and a shadow step. Rogue/Ranger, probably Thief or Assassin/Gloomstalker will be more consistent damage and burst once Ranger looks promising through midgame, then falls behind by level 15, then rockets ahead pretty substantially—especially against comparatively against low-AC targets—once Masterful Hunter and Impossible Flurry are in place. Rogue 1 gives 1d6 sneak attacks which is nice. I started off with a level of rogue Drizzt is a fighter/ranger as well, iirc. Start Rogue 1 / Ranger 5 (Gloom or Hunter) / Rogue (Thief or Assassin) 3 / 1 War Cleric / 3 Fighter (Battlemaster / EK) The reason for the War Cleric 1 is the extra attack. Level: Ranger: Gloom Stalker. Definitely recommended. There's a feat for adding two Battlemaster tricks. For expertise, I suggest Perception and Stealth. Rogue 2 gives bonus action sneak and dash. thief would be stronger because it allows an extra offhand attack every turn), then 5 levels in Ranger (gloomstalker), then one more level in rogue for another feat. Ranger gets 1 ab a level so at level 20 will have a base 20ab. Throw in sharpshooter and archery fighting style for a lot of at-will damage. The Sneak Attack ability in BG3 is just a basic attack that automatically applies the Sneak Attack reaction. With this build you have the following moves over the first 3 turns: Turn 1 (odds are you go first b/c advantage thanks to Natural Explorer (Ranger) plus this is a dex build) Bonus Action: Hunters Mark. These are 30%-50% damage boosts depending on the build. Assassin sublcass is chosen at level 3 rogue and one extra level is needed for another feat. race: custom lineage: drow (elf), medium height, 30ft speed, +2 dex (18 / +4 now A Fighter, based on DEX (12, 18, 16, 12, 14, 7), wearing medium armor (or full plate later - if feasible), traditionally choosing TWF-feats, Weapon Finesse, later Fighters finesse, Effortless DW, and such… Still not sure, if dipping into rogue later is adviced to get the DEX to Damage, or if a mythical feat can do the trick. Drow screams gloomstalker assassin to me. Regardless, my idea for the build was taking a small dip into Gloom Stalker, probably just until lvl 3 and Review my Build. To me Hunter/Thief or GS/Assassin are the natural pairings. 1% of the time. Spells: - Depends- Enhanced Leap, Hail of Thorns, Speak with animals (for RP) or Hunter's mark. On a turn, you can shoot a hand crossbow 4 times, each with sharpshooter, one with sneak attack, all with superiority dice, and if it's the first turn, you On paper, the Ranger should be the better pure archer. I'm going for Acrobatics, Stealth, Investigation and Deception myself. If you're trying to plan out for an entire level 20 character I would say Rogue 13/Fighter 5/UA Revised Ranger. 6 Beast Master / 6 Battle master gives Fighter 1 also gives you a tad bit more wiggle room for more "beyond the mainstream" builds, while keeping the core (Sharpshooter/Archery) intact. At first I started off ranger/rogue and got the main attack+extra attack plus two bonus actions for offhand and dread ambusher, but the last few levels of rogue didn't really improve on it very much so I tried fighter and now I have action surge as well for a total of 7 attack rolls upon starting combat. Skill expertise doubles the proficiency bonus so another +5. Rogue/Ranger/Fighter. Or even sacrifice a feat for thief rogue 3, battle master fighter 6, ranger 3 to get battle master manoeuvres and action surge. Ranger Gloom Stalker 5: This supplies my extra attack as well as the extra initiative offered and melete. So, I'm just starting a low level, rather long-ish campaign with some friends. Aarakocra gain +2 Dex and +1 Wis. Ranger will get you much higher utility, (more skills, pet, spells and the like). Expertise Choices: Sleight of Hand and Perception. Plus pick up Two Weapon Fighting 4 in Rogue for two levels of Sneak attack, Thief subclass for double bonus action + Savage Attacker feat 5 Ranger for gloomstalker, extra attack on first turn, invisibility, extra initiative, fun ranger spells (speak with animals, etc. For this build, we recommend 5 levels into Ranger, 4 levels into Rogue, and 3 levels into Fighter. Go with dual handcrossbows for an offhand attack. Can either go a dual wielding dex fighter with great bow capabilities or a straight up archer. If you don't mind respeccing I would go with rogue 1-4, then respec to 5 ranger and eventually either start with first level rogue for skill proficiencies or fighter for con proficiency and free heavy armor. As a race with built in flying, the birds get banned from basically every table. From there you can put the last 3 levels in whatever: rogue, ranger, or fighter. You really only need 2 feats, sharpshooter and 1 asi. 3. Maybe dex based cleric to use the rapier profficency. Only 2 ASI though. Exactly what I did with redemption durge. Rogue - dual daggers and bow when I needed it. Character Creation Race My current archer build for those that want to use a bow/crossbow and not dual wield hand crossbows: Swords Bard 6 for ranged slashing flourish and extra attack, as well as some nice utility spells Gloomstalker Ranger 4 (archery fighting style) Fighter 2 (defense style and action surge) Feats taken are ability improvement (dex/con) and Ranger/Rogue/Fighter multiclass 5e. First round of combat you can get 6 attacks with the Gloom Stalker ability. 5 Gloomstalker Ranger/3 Thief Rogue/4 Battlemaster Fighter. 8 Ranger/ 4 Fighter will do the same but more Ranger focused. •. Off hand melee attacks don't get the +dmg from dexterity, so they are signifcantly worse than main hand swings without the fighting style from lvl 2 ranger. I’m trying a warlock / ass / gloom. The good news is this makes it an ideal candidate for multiclassing, allowing players to Ranger 5, Fighter 2 & Rogue 5 (or Ranger 5, Fighter 3 & Rogue 4, if you want to get the BM's Superiority Dice and have "similar" things to the Bard's flourishes) would fix that up with 2 Fighting Styles and 2 Feats (I'll leave this in here since it's also a good build, even though it's unneeded in our conversation, I blame my tiredness and Basically it was: Fighter - Sword/Shield. Thief Rogue lvl 3. I would take Astarion to level 4 in Thief rather than L3 for the early feat. Good spells to take include Hunter's Mark, Hail of Thorns, and Fog Cloud for combat; or Longstrider and Speak with Seven levels of Rogue is the sweet spot. The “best” dual wield rangers probably going to have at least 3 levels of rogue to get cunning action and an extra bonus action. level 2: ranger (your first spell slots! get Hunter's Mark, that's your bread-and-butter, also fighting style: archery) level 3: rogue (sneak attack!) level 4: rogue (cunning action!) level 5: ranger (pick Hunter subclass with colossus slayer for pure DPR, or Gloomstalker for more stealth gameplay) level 6: ranger (bring dexterity to 18 or 19 We put together some starter class guides for players this test cycle! Let me know what you guys think and if you see any information missing :) Barbarian - Dark and Darker Barbarian Guide - StudioLoot. My experience has told me a rogue makes for a better overall ranged DPS because you are already dumping so many points into DEX already. Gloomstalker 5/Rogue X is an easy formula for an awesome character. Rogue gets me more out of combat utility and sneak attack, although he wouldn't be as good at fighting amd wouldn't keep up with damage as well, and I don't know that its exactly the character fantasy I'm going for. You can either stick with pure ranger for max DPS or splash rogue for trap skills (bonus XP when soloing). Hand crossbows with Sharpshooter are so good that any reasonable build works, however. After that you can either fill out with more ranger or rogue, or add fighter if you want. Others may have different opinions. Insane crits full plate armour and anything you use knock down with will get Feb 22, 2024 · Best Ranger Multiclass. Halfling will have a harder time. Speaking of feats:-At ranger level 4 we get ASI to get DEX to 18 and CHA to 16 for main character/CON to 16 for side character. fighter 2, swords bard 6, gloomstalker 4. cleric - hammer/shield. I recommend checking out the new Fighter archetype Unearthed Arcana that recently came out. The build step by step with explanation when relevant. Adding 1 rogue would let you pick 2 expertises, so you can take it later if you decide you want that extra bonus. Put enough points into things like disarm trap, pick locks, persuade, bluff on those once every 5 and you'll do fine. Choose one based on your background and have fun. Ultimately, the build I am going for is something like My stats are 9/10/12/13/15/18 Race will most likely be Wood Elf for Ranger 4 (Suggestions Welcome) Fighter 6 (Champion) Rogue 10 (Suggestions Welcome) Feats Sharp Shooter Elvish Accuracy (Maybe) Skulker The idea is to shoot with a bow from very far away and when I hit to crit HARD. -At rogue level 4 get Sharpshooter feat. This is a ranged rogue build, with devastating attacks from extremely long range. I usually play Fighter/Bard/AA or Rogue/Wizard/AA. Take Slashing Grace for the Kukri which adds dex to damage instead of strength Ranger 5 (Hunter or Gloomstalker)/Rogue 4 (Thief or Assassin)/Fighter 3 (Champion). I'm considering taking it with my longbow-wielding elven rogue. Level 3: Rogue and Choose Thief Subclass. The expertise in nature and survival are great but ranger gets these bonuses too but in his natural explorer territory. Level 4: Rogue and choose Tavern Brawler as your Feat – put 1 Point in Con. Character Building. I didn't take This means you really want to start with Rogue and most of your levels will really be Ranger, for the full BAB, extra skill points, and Search and Spot are class skills, so something like this: Dragonborn - start with this guy for the STR bonus 8 Rogue/6 Fighter/6 Ranger 16 STR for THF, 18 with racial Alternatively to what the other guy said, 5 ranger/7 rogue is also fine, 5 ranger/3 rogue/4 fighter is the build that incorporates fighter. I've done Ranger/Wizard (Illusionist)/Assassin (elf) and Ranger/Sorceror/Assassin (half elf) before. It will be pretty slow paced as well so it'll probably take some time to get some levels. And both require concentrations. This means you can shoot 4 times per round. Type of character: Physical Combat. Rogue Thief 4: This gives me a 2nd bonus action and bonus action hide/dash, etc as well as sneak attack. 2nd Choose archery path Precise Shot. Ranger if you're considering the other half of the game too. Warlock. 4 fighter 7 weapon master rest rogue with scythe. true. But, really the base is just 5 gloomstalker and 3 assassin-thief. Race deosn't really affect builds since they changed how the ability scores are assigned. First level in fighter gives a great toolset for melee survival: medium armor, shields, second wind, and a fighting style (defense or dueling). Sentinel on a rogue tough enough to stick it out in melee is really great. Sort by: Add a Comment. Fighters pick fighting style at lvl 1 in BG3, Ranger at lvl 2. . Some flexibility as well between thief / assassin depending on if you wanna cheese with dual xbows or have a weaker (but much cooler imo) build with longbows or heavy crossbows. Rogues will have 15 wiz 10. Should still be able to get dex to at least 20. He fights with a rapier and has leather armor, a couple of daggers for throwing, and a longbow in case he needs to stay at a distance. Gloom 5 / Rogue 4 / Fighter 4. But this one works best when you start at high level if you want Ranger stuff, otherwise you're choosing between delaying good features, or just playing a Fighter for much of the campaign. I'm bringing a character from another game into BG3 who's a street punk/street fighter type. Jul 12, 2022 · Fighter / Rogue Races. But mostly because I know one of my friend will go Sleight of Hand. Any of these can get 3 attacks per turn with a 2 hand ranged weapon and do massive damage. The rest of the way you can go rogue, taking Sentinel as soon as you can. Pure ranger is a little hit or miss depending on subclass, cause all martials are meant to get a big scaling boost at level 11. Yes, that's fewer than F/R because of the outsize impact of the first level multiplier, but after that it's basically even for a long time (about 12 levels, basically until my Assassin levels overtake ranger levels and I get 4+x/level vs the F/R (which I need to keep levelling in step, as an elf Start with 3 levels in Rogue (thief or assassin subclass. You get Uncanny Dodge, Expertise, and Evasion (2nd use), and 4d6 Sneak Attack. A champion crits 19% of the time if they have advantage. Not sure that matters for this game, but he was clearly OP. Tricky part is knowing when to pull warlock: I’m after devil sight, mortal reminder, the warlock saves, and either EB with repel or one with shadows. Going Thief 4, Monk 8 gets you feats at levels 4, 8, 12, instead of at levels 7, 11. I have a high level Battle Master in another game too. My favorite for a long time has been fighter 1 / rogue X. 5 Ranger/3 Rogue/ 4 Fighter works far better even though you miss out on one of your ability score increases/feats. They made an Arcane Archer option that might fit your DEX-based built and provide some magic support. Gloom stalker + Assassin is just bonkers, btw. Possibly any build will be playable from a ruleset point of view. Fighter makes me better at fighting and gets me more attacks, but I don't know what subclass to use because arcane archer isn't great. Main Skills: Athletic, Acrobatics, Sleight of Hand, Stealth, Perception and whatever else of the remaining. Something like a Ranger 5/Rogue 12/Fighter 3 will do numbers (though I don't know the best order, other than I would put the Ranger's Extra Attack first). Rogue Scout build. 13 for lots of damage and cool skills from all that Rogue stuff, 5 in Fighter gives you a Fighting Style + Action Surge + Martial Archetype (I suggest Champion for better chance of critting on a Sneak Attack) + Extra Attack, and 2 in UA Revised Ranger The Fighter reigns supreme at almost every level, being outmatched only by the Ranger at levels 1–3 (before the Fighter also gets access to Twin Takedown through a Ranger Dedication) and by the Rogue at levels 10 and 11 (where an ability boost and increases to both Sneak Attack dice and weapon dice give the Rogue a temporary boost). Start as a fighter for co DEX rangers have higher AC and Reflex saves but are more limited in their other weapon options. C. To dual wield attack, it uses your main action point, and your other bonus action. So, purely for combat, fighter. Attack 1: Longbow + HM + Sneak Attack (you have The rogue also doesn't rely on spells to achieve that leveled damage. : r/DnD. Deeper multiclasses are an option too but I don't recommend it for newbies. Sneak Attack is a reaction that adds damage and can apply from any attack, including attacks with bonus actions, so long as the conditions are met. Pick up Rogue for remaining levels (get Evasion by level 12) Go Swashbuckler for Fancy Footwork and Rakish Audacity. Or 2 attacks and go invis with cloak of shadows. • • Edited. Ranged trip and frighten sound great. DEX, if you want to sneak and be effective with dual hand crossbows. Kinda depends on your playstyle. My personal favorite build is a Swords bard Archer though. that's an option as well if you dont like stealth/assassin gameplay. Dual crossbows innately have the benefit of two weapon fighting style, so you want Archery instead. Fighters and Rogues do get bonus feats at level 6 and 10. MOD. So this is mostly to playfully annoy a couple of my dnd friends, they hate how I typically like to experiment with multiclassing. Playing a Rogue, questions about fighter multiclass. A level 3 Thief has 1 action and 2 bonus actions, so 3 attacks to roll and get the Sneak Ranger gets 6/level, and Assassin gets 4/level. 5/6 Fighter, rest rogue is a great pick for melee rogue-type builds and works well with dual wielding and sword and board setups. Jan 18, 2024 · The Ranger is one of the weaker classes in Baldur's Gate 3, offering not much value past its early levels. Important if you want to dual wield non-light weapons (feat). The rest is up to you. =====. Dont forget 2 levels in Fighter for Action Surge. • 2 mo. After level 2 a gloomstalker gets one more attack at lvl 3 and one every turn @ 5. If you get 4 levels in Rogue before dipping into Fighter you'll get that second ASI/Feat faster. If you play into epic levels, you'll want to eventually go for Rogue 13, grabbing Improved Evasion and Defensive roll off Rogue bonus points to grab epic dodge, And getting a fighter bonus level (either through CoT or fighter) for Epic Weapon Specialization 8. Feats: 1st Two weapon fighting, Weapon Focus (Kukri). Rogue is probably the best ranged fighter, that or fighter. First the reasoning behind the build. I like trying to find cool builds and try to incorporate them into the backstory. (Great Weapon Master Feat) Champion Fighter lvl 3. AvatarOfAUser. To keep it simple, 5 levels of gloomstalker ranger gets you a bunch of stealth and powerful opening attacks along with 2 attacks. Yes, the most common multiclass for this is 5 gloomstalker, 3-4 assassin/thief, 3-4 fighter. A rogue has less but it gets its bonus from attacking a target off guard. 2 fighter for action surge. All good compliments to Ass / Gloom. Gloomstalker Ranger + Assassin Rogue. Arcane Trickster is very good and mostly regarded as the best rogue subclass. The key behind the rogue build is cunning action. You could go 5 gloomstalker then 3 thief or assassin, or go 3 rogue and then go 5 hunter or gloomstalker. Rage, Reckless atk, Bonus action atk, 5m+ of movement, Extra atk. Bonus action dash, 2 bonus actions, Resistance to fall dmg. Sharpshooter is probably the best Feat to pick at 4th level. 5th Edition. Take that third level of fighter for champion. Cleric - Dark and Darker Cleric Guide - StudioLoot. A couple of builds: Tempest Trapmonkey, DEX-based wood elf (also Hi there! Indecisive gamer here! So a friend of mine has started up a Curse of Strahd game. I prefer Swords Bard 10 / Fighter 2. You'll be able to sneak around either way, just depends if you want extra attack first or sneak attack damage and disengage/hide first. We gain more than a feat of value by finishing off with 3 levels of fighter. The real problem with gloom/samurai is that the optimal build would be gloom3/sam17 but obviously this would delay your extra attack by 3 levels which is pretty much unacceptable, if you go gloom5 and then start leveling samurai you have a dead level at fighter 5, you would probably want to go gloom 5 then fighter 4 before returning to gloomstalker, but honestly the gloomstalker/samurai is Ranger 2 gives a specialisation that you can put into archery for +10% hit chance. Fighter/Rogue multiclass thoughts. While you could try and spec the monk into a 'thrower build' using the returning pike, I would keep that build for fighters and barbarians (especially barbarians with enraged throw). After that ranger all the way taking an animal companion (leopard or dog) and boon companion. Ranger gets a lot of goodies at 1-3 and then multiattack at level 5. A 6/6 Split will still get you 3 Feats/ASI because of Fighter. Ranger 3 gives Gloomstalker for an extra attack on turn 1 (with bonus damage) Ranger 4 gives a feat (Sharpshooter) Ranger 5 gives double attacks, which is obviously insane. For the level 4 feat, I take dual wielder. EB+agonizing and repelling blast is stronger than any other ranged ability currently available. Halfling with 12 Levels Total: 6 Ranger Hunter (UA) 3 Fighter Arcane Archer 3 Rogue Inquisitor. Particularly the Gloom Stalker subclass. Go for the eyes boo! As long a you take the first 5 level in either one of them for the "extra attack" feature, you're good to go. Feats are every 4 levels per class, so keep that in mind when multiclassing in BG3. Rogue falls far behind other martials after level 3 so if you want to optimize stop after assassin 3. Level 2: Rogue. That's 6 critting attacks. Tbh those are also the only particularly good things he would get for ranger levels, whereas pretty much every level of rogue brings something new and strong. This allows for a really strong dex focused fighter that Take Fighter to level 5 for Second Wind, Action Surge, and Extra Attack. Assuming no respecs for simplicity, I'd go 5 Gloom Stalker Ranger --> 4 Assassin Rogue --> 3 Fighter. I'll probably go more Range but I'd want to keep with a good bit of melee too but as I've been looking at it I was thinking of going 3 levels into fighter battle master then going rest ranger hunter. if you like the 1st setup better but dont like assassin, you can replace assassin with spore druid 4 (set BM to 3). Attributes with point buy: 8, 16, 10, 10, 15, 10. Straight up Champion Fighter - two fighting styles, four feats and 3 attacks plus action surge combined with improved crit. Warlock, no competition. So I'm playing as water genasi ranger who's gonna be a mix between Range and melee. webevie. From there, you can really build it out however best suits what you are looking for. So for a thief build especially, dual crossbows are optimal. As dual wielding melee, you want at least 2 ranger first (or 1 level of fighter to respec out of later). Berserker Barbarian lvl 6. So I decided to make a video on it to help smooth things out! This is a very fun build, and at the end of the day, * YOU* play it how you want. Currently deciding on if I want to multiclass while still mostly feeling 2) Triple attack - fighter 11 gets 3 attacks per turn or warlock 5 with enhanced blade pact multi classed with any other extra attack class at 5 (paladin, ranger, fighter, barbarian, or even sword bard 6). at 3rd level take a level of rogue and add the extra skill points to mobility. The CoT build will be ready to fit pretty much instantly. This is a bit complex, but we will explain and walk you through the process in the leveling progression part of this Best Baldur’s Gate 3 Multiclass Ranger Build. Bard, Fighter, Ranger, Rogue, and any sort of multiclass of those you can The scout rogue is very good for a non-magic option of the ranger class but in my opinion, is just a rogue at the end of the day. 5 Ranger/4 Rogue/3 Fighter. Level 1: Rogue. Some people might mention Fighter 10/ Ranger 2 for Hunter's Mark but that is GIGA BAIT. Rogue/Bard, probably Thief/Swords using dual hand x-bows would have more Nova damage so long as you have Bardic Inspirations left then fall off a bit once you don't with thief being less nova for more sustained. The Character is a disgraced half-elf from a noble background. Best ranger (hunter) build. ) and contemplating taking GWM just for the first part of the feat. Level Breakdown: Fighter (Battlemaster) 12 / Rogue (Assassin) 5 / Ranger (Fey Wanderer) 3. Fighter 11/Ranger 9, which gives you a third attack but allows you to be pretty Ranger-ish. Be the new Bugbear and you will deal out a lot of damage on the first turn. Plus frankly, although rogues have tons of useful skills you generally don't need to pump them every level. Most other builds have a 2/3/5 levels requirement to get their key features, so having exactly 5 levels "spare" is pretty darn perfect to squeeze in another key element and thus completely redefining So here is my good all round build suggesting for new players, starting with one of the official low level campaigns (OC or SoU). And for ranger the level 11 ability is a subclass ability. Review my Build. Ranger - bow and dual shortswords when I needed it. Note: **At some later point you Jul 18, 2022 · This article presents optimized, single-classed, ranged Quick Builds for every Martial Archetype of the Fighter class in D&D 5E. NoohjXLVII. I’m building Astarion roughly this way, but only Rogue 1/Gloomstalker Ranger 3 so far. Character Build. 5 Gloomstalker for 3 attacks first round and pass without trace. Your best picks for this multiclass are essentially the same as the best picks for a typical rogue. 5 Beast Master / 7 Battle master is great if you want a lot of manoeuvres. You’re looking for a +2 Dexterity bonus in particular and the following races provide it: Aarakocra. is fs pe yn vi qb ps ju gg gl